![]() Apparently it works okay-ish but I'm not certain how a skill like SS would do, non-melee spells tho that don't require exact targeting seem like they'd be workable. It is worth noting that I've looked at videos of Titan Quest on the Switch to see how they've handled backrow type skills with a controller and they use a "popup" cone to aim in certain directions for some skill types. You simply don't have time to be trying to cycle thru so many targets to get the "right" one. Especially once you get to high mob density areas. ![]() Tying two buttons up for cycling thru mobs? Mmmm. On controller you need every button available, eventually, for skill usage. folder at C:Program FiDiablo-like Grim Dawn now runs at 60 FPS on Xbox Series X. Plus, in GD you can have TONS of skills to use. The awesome high fidelity fight animation from Odas anime one piece. Sometimes I feel like kicking back in my chair a little. With a straightforward 'easy' build tho, controller play in Grim Dawn is far more enjoyable on controller than having to always be hunched over your M&K at your desk. THEY COULD allow you to cycle between mobs using two buttons however this also will never work nicely in GD, especially when there are LOTS of mobs on-screen. just not always as smoothly as you can on M&K. With controller you are stuck to mobs nearest you with a skill like this. Release date: 24 February 2016 Genre: Single-player, Action, Adventure, Indies, RPG Add extensions Grim Dawn - Forgotten Gods Expansion Add to my Wishlist 16.25 15. Try Shadow Striking a backrow target quickly with a controller (a target with 10-20+ mobs between you and it). SUCH AS targetting mobs in a big crowd, in the back row. *sigh* These types of games are often designed TO BE played with mouse and keyboard, which has capabilities not easily translated onto a controller. Originally posted by Ohm:How backwards are we when games like this are played with the mouse and first person shooters are played with controllers.
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