Legally speaking you should also copy LICENSE.txt from the pythonscript folder. godotpythonproject/addons/pythonscript/x11-64 if your unzipped directory was "godotpythonproject". Copy the entire folder for your system, placing it at the same relative position, e.g. Inside your project folder, you will need to find /addons/pythonscript/x11-64, replacing "x11-64" with the correct target system you are deploying to. Third, copy the correct Python environment into this folder (if it hasn't been automatically included in the export). For sake of example let's say the directory is called godotpythonproject. A release can be created manually:įirst, export the project in. ![]() FAQĬurrently, godot-python does not support automatic export, which means that the python environment is not copied to the release when using Godot's export menu. You check out all the build options in this file. ![]() Godot-python(venv)$ scons platform=x11-64 godot_binary=./godot/bin/.64 Additional build options The Godot GDNative headers are provided as git submodule: Godot-Python requires Python >= 3.7 and a C compiler. To build the project from source, first checkout the repo or download the However they can be imported from another python module. """ Other classes are considered helpers and cannot be called from outside Python. _age = 42 # Of course you can access property & methods defined in the parent name = self. # Don't confuse `_init_` with Godot's `_ready`! self. _age = value # All methods are exposed to Godot def talk( self, msg): # Can export property as well export( int) property def age( self): """ # Exposed class can define some attributes as export() to achieve # similar goal than GDSscript's `export` keyword name = export( str) Because Godot scripts only accept file paths, you can't have two `exposed` classes in the same file. This class must inherit from `godot.Node` or any of its children (e.g. """ This is the file's main class which will be made available to Godot. SPEED = Vector2( 10, exposed class Player( Node2D): # Explicit is better than implicit from godot import exposed, export, Vector2, Node2D, ResourceLoader WEAPON_RES = ResourceLoader.
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